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Message
From: audius at walla.com<audius@w...>
Date: Wed Mar 14 17:32:16 CET 2007
Subject: [oc] Audio DSP Accelerator
Hi i've been in the industry for some while. Here are some thougths on functionability of the card from me..
I saw that the possible target development sections included Audio effects and delays Equalizers (or digital audio filters of any type) Synthesizers/samplers Studio mastering -these sections can be reduced into one; MULTI PLATFORM NATIVE PLUGIN SUPPORT
Considering the industry mainly uses Apple G5 as DAW; It would be great if it could wrap multiple platform native plugins such as PC VST/directX plugins aswell as MAC RTAS and TDM plugins for maximal compatibility no matter PC or MAC. This would maby even make it possible to cross native plugins with different platforms. - VERY requested since plugin availability often varies on different platforms.
Another thing is processing power.. most DSP accelerators on the market are growing old considering the new dual core/hyper threading technology on computer CPUs available. wich gives exponential performance. - a hint would be to use dual core technology on the DSP it self..? Choise of chips would be a good idea to leave until pre production to remain state of the art.
{ Deriving DSP power from the computer CPU is not an option:)
unwanted anomalies of DSP are dropouts. that happens when processing power is exceeded. A holy grail of dsp processing would be a DSP limiter/redistributor, a DSP that can never be exceeded at cost of let's say redistributing additional processing to an additional Audio DSP Accelerator..
Or compromising computer CPU usage.
Agressive contradiction:) }
Another essential in audio engineering is latency. The audio interface should have good measurements in processing power versus how long time the signal is processed.
a good feature would be direct monitoring (bypassing ASIO loop.)
you can't buid a PRO card without adding PRO functions such as AES/EBU, Wordclock i/o, Apogee(R) AD/DA converters (with dithering capabilities), some of the functions however may be modulized and sold separately as card addons.
To sum it all up: --------------- All the requested features will maby make the card expensive to build, compromises maby are made.
As rule compromises should only affect prices to hold them down, never audio quality or functionability.
Do it once do it right, if you make it the best card on the market it won't matter how expensive it will be because all studios in the world will want one. (With the appropriate marketing.)
Best regards- Kristian Vanhanen
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