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    Navigation: All forums > Cores > Message List > Message Post

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    From: Lars Segerlund <lars.segerlund@c...>
    Date: Wed, 28 May 2003 09:27:42 +0200
    Subject: Re: [oc] Newbie question - matricies and vectors for physics
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      Check out the gpgpu site , ( gogle a little ).
    
      Basicly the modern graphics cards, ( latest ati and nvidia ), supports 
    arbitrary math on square matrices, this can be totally programmed in 
    opengl( 2.0 preferably ), at 32 bit floating point.
    
      Thus a CML or LBM simulation can run at 100-500 fps in the graphics 
    card, ( thus simulating fx. a fluid, or any PDE ).
    
      So if you wan't to solve PDE's really really fast, you can get about 
    16 GFLOPS out of a graphics card at 32 bits.
    
      I hope this is a little pointer for you and some solid help, also you 
    can run examoles and such using a software emulator.
    
      / regards, Lars Segerlund.
    
    Sam Hale wrote:
    > Forgive me for asking dumb questions, but I'm new at this stuff.
    >  
    > I've been wondering if there were any cores that can use matricies such 
    > as are used in 3d transforms in graphics and also for solving sets of 
    > linear equations. My intrest lies in the lack of hardware available 
    > devoted to even simple Newtonian physics. Hardware devoted to collision 
    > detection and field interactions would also go a long way in the 
    > educational and research fields.
    >  
    > Thank you for your time.
    >  
    > 
    > ------------------------------------------------------------------------
    > Do you Yahoo!?
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    > <http://us.rd.yahoo.com/mail_us/tag/*http://calendar.yahoo.com> with 
    > sync to Outlook(TM).
    
    
    
    

    ReferenceAuthor
    [oc] Newbie question - matricies and vectors for physicsSam Hale

    Follow upAuthor
    Re: [oc] Newbie question - matricies and vectors for physicsNiclas Hedhman

     
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