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    From: Ivan Guzvinec <ivang@f...>
    Date: 13 Feb 2003 12:38:55 +0100
    Subject: Re: [oc] Beyond Transmeta...
    Top
    On Wed, 2003-02-12 at 23:23, Holger Baxmann wrote:

    Am Mittwoch, 12.02.03, um 17:17 Uhr (Europe/Budapest) schrieb Ivan 
    Guzvinec:
    
    > On Mon, 2003-02-10 at 22:03, Jim Dempsey wrote:
    >> Quantum Computing, tertiary number base, optical processing
    >> or existing (traditional) technology are all implimentation issues.
    >> The problems for bit-stream processing is a routing problem of
    >> the bitstreams to the proper combinatorial sections of the processor.
    >> This is the same problem regardless of the implimentation.
    >>
    >> A few posts back in this thread I made the analogy of the newspaper
    >> printing press. Popular microprocessor design is more like a sheet-fed
    >> press ca-chunk, ca-chunk, ca-chunk. The bitstream processor would
    >> be more like a web press, shhhhhhheeee data streaming through the
    >> process being handled and redirected many times.
    >>
    >> Jim Dempsey
    >
    > As for the problems of bit-stream processing maybe this analogy mighy 
    > be
    > applied: I see something like "SimCity". Consisting of simple building
    > blocks that build into a complex system such as one created in the 
    > game.
    > And you "view" the bits as "sims" moving along their "path of
    > calculation". Traffic controller can then use statistics to generate
    > "shortest/fastest path" between sections of the processor and route
    > streams properly using switching/semaphores/etc (if destination of the
    > stream is known??!?).
    > ... again, just a thought.
    
    But, in difference to 'sims': it is not necessary to keep the single 
    identity for every bit while it is traveling the system, is it ?
    Please, extrapolate.
    --
    Ivan Guzvinec <ivang@f...>
    Flextronics d.o.o.

    ReferenceAuthor
    Re: [oc] Beyond Transmeta...Holger Baxmann

     
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